hi guys thanks for your reply 
I speak French
sorry
I send you the code:
Game1:
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Xml.Serialization;
using Android.Content.Res;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace processXml
{
public class Game1 : Game
{
private GraphicsDeviceManager _graphics;
private SpriteBatch _spriteBatch;
    private SpriteFont _font;
    //gestion scores
    private long _score=0;
    private long score2=0;
    private long score3=0;
    // private ScoreManager _scoreManager;
    private float _timer;
    private Random random;
    public string recup;
    public static string _fileName = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
    private List<Score> HighScores { get; set; }
    private List<Score> CurrentScore { get; set; }
    private List<Score> Scores { get; set; }
   
    public Game1()
    {
        _graphics = new GraphicsDeviceManager(this);
        Content.RootDirectory = "Content";
        IsMouseVisible = true;
        random = new Random();
        Scores = new List<Score>();
        //load scores
        /* highScores = new List<Score>
         {
             new Score("Dave:", _score),
         };*/
        //classer ordre decroissant
        // HighScores = HighScores.OrderByDescending(c => c.Value).ToList();
        //créer dossier si il n'est pas existant
        /*  if (!Directory.Exists(_fileName))
               Directory.CreateDirectory(_fileName);*/
        //use serializer XML
        /* XmlSerializer xs = new XmlSerializer(typeof(List<Score>));
          //Write in XML File
          using(StreamWriter sw = new StreamWriter($"{_fileName}/test.xml"))
          {
              xs.Serialize(sw, HighScores);
          }
          //init highScores
         // HighScores = null;
          //Read file XML
          using (StreamReader sr = new StreamReader($"{_fileName}/test.xml"))
          {
              HighScores = (List<Score>)xs.Deserialize(sr);
          }*/
        //takes the first 5elements
        // HighScores = Scores.Take(5).ToList();
        // HighScores = null;
        //call read write xml
       // WriteXml();
        HighScores = null;
       // ReadXml();
    }
    protected override void Initialize()
    {
        // TODO: Add your initialization logic here
        base.Initialize();
    }
    protected override void LoadContent()
    {
        _spriteBatch = new SpriteBatch(GraphicsDevice);
        _font = Content.Load<SpriteFont>("Font");
        _timer = 5;
        /* HighScores = new List<Score>
             {
             new Score("player1:",_score),
             new Score("player2",score2),
             new Score("player3",score3),
             };*/
         ReadXml();
       
    }
    //read xml
    public void ReadXml()
    {
        //use serializer XML
        XmlSerializer xs = new XmlSerializer(typeof(List<Score>));
       
        //Read file XML
        using (StreamReader sr = new StreamReader($"{_fileName}/test.xml"))
        {
            HighScores = (List<Score>)xs.Deserialize(sr);
        }
        
    }
    //write xml
    public void WriteXml()
    {
        //use serializer XML
        XmlSerializer xs = new XmlSerializer(typeof(List<Score>));
        using (StreamWriter sw = new StreamWriter($"{_fileName}/test.xml"))
        {
            xs.Serialize(sw, HighScores);
        }
    }
    protected override void Update(GameTime gameTime)
    {
        if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            Exit();
        _score = random.Next(0, 100); // Returns a random number from 0-99
        score2 = random.Next(0, 100);
        score3 = random.Next(0, 100);
        _timer -= (float)gameTime.ElapsedGameTime.TotalSeconds;
        // If the round is over
        if (_timer <= 0)
        {
            HighScores = new List<Score>
            {
            new Score("Player:",_score),
            new Score("Player2:",score2),
           
            new Score("player3",score3),
            };
       HighScores = HighScores.OrderByDescending(c => c.Value).ToList();
            _timer = 5;
            // _score = 0;
          WriteXml();
        }
        
        base.Update(gameTime);
    }
    protected override void Draw(GameTime gameTime)
    {
        GraphicsDevice.Clear(Color.CornflowerBlue);
        // TODO: Add your drawing code here
        _spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.NonPremultiplied);
        _spriteBatch.DrawString(_font, "Score: " + _score, new Vector2(10, 10), Color.Red);
        _spriteBatch.DrawString(_font, "Time: " + _timer.ToString("N2"), new Vector2(10, 30), Color.Red);
      _spriteBatch.DrawString(_font, "Highscores:\n" + string.Join("\n", HighScores.Select(c => c.PlayerName + ": " + c.Value).ToArray()), new Vector2(50, 50), Color.Red);
        
       // _spriteBatch.DrawString(_font, "coucou" + recup, new Vector2(50, 50), Color.White);
        _spriteBatch.End();
        base.Draw(gameTime);
    }
}
}
TestClass: for save score xml
using System;
namespace processXml
{
[Serializable]
public class TestClass
{
    public string Name { get; set; }
    public long Score { get; set; }
    
    //constructor
    public TestClass()
    {
    }
    public TestClass(string name, long score)
    {
        Name = name;
        Score = score;
    }
}
}
thanks in advance   
 Thanks for your help