Hi!
Have you tried something like:
SamplerState mySamplerState = new SamplerState()
{
AddressU = TextureAddressMode.Wrap,
AddressV = TextureAddressMode.Wrap,
Filter = TextureFilter.LinearMipPoint
}
Hi!
Have you tried something like:
SamplerState mySamplerState = new SamplerState()
{
AddressU = TextureAddressMode.Wrap,
AddressV = TextureAddressMode.Wrap,
Filter = TextureFilter.LinearMipPoint
}