High level overview of how model animation works.

Hi there Coders,

I’m looking for a fairly simple explanation of the process involved in using an animated model in Monogame.

Suppose, for the sake of argument, I’ve exported in *.fbx format a very simple animated model - say a 4 sided pyramid that rotates around its vertical axis - once loaded into a Monogame project does it require C# code to produce the animation or is the *.fbx file a self-contained entity that does the animating in-game?

I’ve followed some of the R.B Whittaker tutorials and was able to successfully import a static model, but I’ve yet to attempt animation.

Thanks for your help.