How can I load a spriteFont in my MonoGame iOS project? I get this error message when I try to load it:
Font = Content.Load (“font”);
The requested feature is not implemented.
I created a spriteFont in Visual Studio 2013 and added it to my Xamarin Studio project. In addition, I set it’s properties to:
Build action: BundleResource
Copy to output directory: Do not copy
What is wrong? How can I load a spriteFont in Xamarin Studio?
I works now. I needed to build my font.xnb differently. I build it now with the following settings in Visual Studio:
I create a Content Builder Project, change the target to iOS, set the font’s Content Processor to “MonoGame Spritefont” and build the xnb from there.