I’m trying to get my rather old game (well 2014 doesn’t seem like that long ago, but in iOS world things change) and get it back on the App Store. I basically started a new MonoGame iOS project and copied the files across. So I am using the latest templated from MonoGame 3.8.
All was good, compiling and working fine on the simulator and on an actual device, then I submitted to the App Store and got although it seemed to work I got an email from Apple saying:
We identified one or more issues with a recent delivery for your app, “Tetro Tower” 1.50 (1.5.0). Please correct the following issues, then upload again.
ITMS-90713: Missing Info.plist value - A value for the Info.plist key ‘CFBundleIconName’ is missing in the bundle ‘garsonix.tetrotower’. Apps built with iOS 11 or later SDK must supply app icons in an asset catalog and must also provide a value for this Info.plist key. For more information see http://help.apple.com/xcode/mac/current/#/dev10510b1f7.
So I need to make an asset catalog. I’ve tried several different ways of making one of these, but even when it looks like everything has worked the icon files do not appear in the simulator. I’m using Visual Studio for Mac 2022 , but happy to use another program if that works better.
What do I do?