I was thinking of porting my game to PSM. Everything was going well until I realized there is no IsolatedStorage support on that platform, which is really bad for me since my game’s save data class is based on IsolatedStorage.
Thanks @Aranda and Steve @KonajuGames ! I’ll see if I make it work with PSM… One thing that concerns me though is the lack of documentation and examples on the PSM Dev site. Hopefully it is not that different from the standard .Net stuff…
Well, after reading that post @Aranda linked, it would seem to be quite easy. IsolatedStorageFile will simply prefix the given path with “/Documents/” and then IsolatedStorageFileStream will simply wrap a FileStream.
I played a bit with your implementation of IsolatedStorage, and these two lines are not working:
(In IsolatedStorageFile.cs)
using Windows.Storage;
using Windows.Storage.Search;
Thanks for the advice @KonajuGames! Well, I can try, but I’m pretty sure I won’t be able to implement a fully functional assembly like yours on my own, since I’m not familiar with non-XNA .Net stuff and PSM APIs…
At this point, you shouldn’t bother with PlayStation Mobile, because it’s being shut down in a few months. May 31st is the last day you’ll be able to submit your PSM game for release, and all PSM games will be taken down from the store on July 15th.
Also, after September 10th, anyone who did buy your PSM game will no longer be able to download it.