I was thinking of porting my game to PSM. Everything was going well until I realized there is no IsolatedStorage support on that platform, which is really bad for me since my game’s save data class is based on IsolatedStorage.
I understand it is not supposed to be part of MonoGame, so I posted on the PSM dev forum ( http://community.eu.playstation.com/t5/General/IsolatedStorage-implementation/td-p/23071143 ), but got no replies so far.
I also found the source of Mono’s implementation of IsolatedStorage ( https://github.com/mono/mono/tree/master/mcs/class/corlib/System.IO.IsolatedStorage ), but sadly it is not working on PSM.
I’m not a hardcore programmer but just curious how hard is it to implement a platform-specific feature like IsolatedStorage on PSM?