How to get 60 FPS?

I have the following code in the Game1.cs constructor but the FPS remains stuck at 30 FPS instead of 60 on my iPhone 4 device:

TargetElapsedTime = TimeSpan.FromTicks(333333 / 2);

While on Windows Phone 8 MonoGame defaults to 60 FPS. Any tips on how to fix this?

If you don’t set TargetElapsedTime it will default to 60fps, which is probably what you want.