Hi everyone.
I’ve been trying to get IBL implemented in to me little engine for a few weeks now. So far I’ve had no luck with even rendering a skybox and I have tried, copying other peoples shader, models and textures with not luck what so ever. My own code and models don’t work either, hens the borrowing thinking it my be a problem with my texturing or my model. At this point I don’t think it can be as none of the models and textures from rbwhitaker tutorials nor any from Kosmonaut3d’s work in my program nor anything I made myself.
This is the most I have ever got from it, and only if a set culling to CullMode.None, or CullCounterClockwise, otherwise its a completely bank black screen, and I know its not from the clear call as i’ve tested it by clearing the buffer to pink, its always black on display.
Basically my draw call, very basic nothing fancy.
public void Draw(Matrix World, Matrix View, Matrix Projection, Vector3 CameraPosition)
{
graphics.RasterizerState = RasterizerState.CullClockwise;
shaderEffect.CurrentTechnique = shaderEffect.Techniques["DrawSkybox"];
graphics.Clear(new Color(1, 0, 1, 1));
foreach (ModelMesh mesh in model.Meshes)
{
foreach (ModelMeshPart part in mesh.MeshParts)
{
shaderEffect.Parameters["World"].SetValue(World);
shaderEffect.Parameters["View"].SetValue(View);
shaderEffect.Parameters["Projection"].SetValue(Projection);
shaderEffect.Parameters["CameraPosition"].SetValue(CameraPosition);
shaderEffect.Parameters["SkyBoxTexture"].SetValue(skyboxCube);
shaderEffect.CurrentTechnique.Passes[0].Apply();
}
mesh.Draw();
}
graphics.RasterizerState = RasterizerState.CullCounterClockwise;
}
The current shader is a updated version of the one found here: http://rbwhitaker.wikidot.com/skyboxes-3
Oh, and I did change the PreMultiplyAlpha to false as rbwhitaker suggested in his tutorial.