Hi again,
graphics.GraphicsDevice.DisplayMode.Width and Height is always returning 640x480, when my screen is 2560x1600. All other fixes of this is a bug in a previous version of Monogame, but I’m using 3.8… Not really sure what to do…
Any help would be appreciated
Edit: Tried with an external monitor with a 1600x900 resolution, and GraphicsDevice.DisplayMode.Width and Height are still 640 and 480. Not sure what’s happening really
Edit2: I’ve found that the resolution is correctly identified if the game is in windowed form, so only fullscreen is bugged
Edit3: Curiously, the resolution is correctly identified right up until the first call to Draw is made, in the constructor, initialise load content and the first Update loop it is correct, then once it hits the draw call it is incorrect