I’ve been developing a simple menu and using a ttf font with SpriteFont. This is with MonoGame 3.7.1708. I’m building it in Visual Studio 2019.
It’ll work for a while then stop. This is on a cheap Chinese Android. I just tried it on another model of Android (BLU) and it came up with the error. I loaded the Content.mgcb into the PipeLine, did a clean followed by a Rebuild then a rebuild in VS 2019 and ran it without debugging. That worked, as did running with debugging.
It seems to work for a while then something upsets it and it takes the clean/rebuild and rebuild to fix it. Any suggestions?