Hello,
it’s been a while, and now I decided to move my working win/ios monogame 3.5 game to actual monogame version. Not without problems but I’ve done it for win10 (formerly win8.1/wp8.1) app version. But iOS version hangs on load of simplest sprite font: MyGame.Content.Load(“TestFont”) and never returns.
This font was created with mgcb editor from scratch, not in vs project, everything by default. I’m using Monogame 3.8.0.1641, Visual Studio for Mac 8.8.3 on Mac OSX Catalina 10.15.6. Xamarin iOS 14.4.1.3, Mono Framework 6.12.0.107.
In my project Monogame.Framework.iOS 3.8.0.1641 is included.
Here’s font section in mgcb file:
/outputDir:bin/$(Platform)
/intermediateDir:obj/$(Platform)
/platform:iOS
/config:
/profile:Reach
/compress:False
#begin …/SharedFonts/TestFont.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:PremultiplyAlpha=True
/processorParam:TextureFormat=Compressed
/build:…/SharedFonts/TestFont.spritefont
As I said, similar setup works for win10 version, what may be wrong?