it’s been a while, and now I decided to move my working win/ios monogame 3.5 game to actual monogame version. Not without problems but I’ve done it for win10 (formerly win8.1/wp8.1) app version. But iOS version hangs on load of simplest sprite font: MyGame.Content.Load(“TestFont”) and never returns.
This font was created with mgcb editor from scratch, not in vs project, everything by default. I’m using Monogame 220.127.116.111, Visual Studio for Mac 8.8.3 on Mac OSX Catalina 10.15.6. Xamarin iOS 18.104.22.168, Mono Framework 22.214.171.124.
In my project Monogame.Framework.iOS 126.96.36.1991 is included.
Here’s font section in mgcb file:
As I said, similar setup works for win10 version, what may be wrong?