I am porting a game to iOS and couldn’t get it to load spritefonts without completely disabling the Linker (i.e. “Don’t Link”). With the Linker enabled (by default), I was getting the error: “Could not find ContentTypeReader Type” when trying to load a spritefont.
Is this to be expected? Or is there something else I can do to fix this so the Linker can still strip out unused portions of Xamarin and whatever else? (To optimize app size? Assuming that is its purpose - I am new to Linker.)
Using MonoGame 3.8.1.303. Building from Windows to hardware iOS device.