Ipad mini problem

When I run my game to IPAD mini after the splash screen the application closes without any error inside xamarin studio or under the log data,any ideas ?

I am using universal application with the unified api that xamarin provide with the monogame.framework build that is provided in the github developer branch.

Ok I debug some code and I find out that the application crash while still loading resources is it possible to check if the application is OOM (out-of-memory exception) or something else because that thing is running super on the iphone 4,5,6