I’m wondering if there is any way to create a customised SpriteBatch.Draw() call with parameters of your own choosing?
My current draw call is spriteBatch.Draw(MyImage, Vector2.Zero, Color.White); What I want to do is rotate this image without having to worry about all the other parameters that form part of the more elaborate calls to SpriteBatch.
As it is If I want to rotate the image I need to handle at least an additional 4 or 5 parameters.
So to clarify, what I’d like to be able to do is SpriteBatch.Draw(MyImage, Vector2.Zero, float rotation, Color.White); and change the value of rotation during Update() as you normally would.
Is this possible? If so, how would I go about it.