Hello, I have a problem with weird lines that appear on some textures when filtering in shader is set either to LINEAR or ANISOTROPIC on Android. When I change it to POINT, the lines disappear, but quality takes a large hit, especially when camera is close to the textures. Do you know how to fix this issue?
Relevant lines from shader code:
Texture xTexture;
sampler TextureSampler = sampler_state { texture = <xTexture>; magfilter = POINT; minfilter = POINT; mipfilter=POINT; AddressU = WRAP; AddressV = WRAP;};
I’ve marked these strange lines with arrows on the screen below.