My editor version is 3.8.0.1641. If I exclude files in editor, than use clean function, however the files are still exist in bin folder. Any idea?
In my opinion, clean has never done the job that I really expected it to do. Not in Visual Studio, not in mgcbā¦and pretty much not in life, either, now that I think about it. I would expect it to be essentially, āwipe out the bin and obj folders and recreateā, but thatās not what it does. Iām not sure what mgcb does for cleaning, though.
Yea. Hope official could have a solution.
setting the bar a bit high
Never been a fan of it being inside VSā¦
I donāt mind manually adding my files, a bit easier to understand for me as wellā¦
I much prefer it not being inside VS, but just a standalone editor, or simply allow me to create a content projectā¦ I find it just adds complexity where none is neededā¦ unless someone can explain why it is a better method?
EDIT
Also, I just end up with three copies of the same files, half the timeā¦
Could you give me some advise about manual manage files? Whether I need mgcb with bat to generate xnb files?
This should still be relevantā¦
Itās strange after added files, there had same files in Content folder. So I exclude Content folder within visual studio and rebuild xnb files after delete bin and obj folders. It seems working!
Oh, I see. When you debug your game, it will auto build xnb files. So you donāt need to manual build xnb files with mgcb editor.
Yep, pretty annoying
Wait what? I think thatās pretty convenient. That way i just have to edit the file and never open the gui editor?
iām missing something arenāt iā¦ dammit i always miss something
You should use editor add files but without manual build, and you will modify properties anyway.
mgcb editor is something that doesnāt work in general. I recommend against using it for anything tbh.
I really want a content project back againā¦
Yea verilyā¦
You can have it back, with nopipeline. :DDDD
NoThanks;