It seems clean function is not working in mgcb editor!

My editor version is 3.8.0.1641. If I exclude files in editor, than use clean function, however the files are still exist in bin folder. Any idea?

In my opinion, clean has never done the job that I really expected it to do. Not in Visual Studio, not in mgcb…and pretty much not in life, either, now that I think about it. I would expect it to be essentially, “wipe out the bin and obj folders and recreate”, but that’s not what it does. I’m not sure what mgcb does for cleaning, though.

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Yea. Hope official could have a solution.

:rofl: setting the bar a bit high

Never been a fan of it being inside VS…

I don’t mind manually adding my files, a bit easier to understand for me as well…

I much prefer it not being inside VS, but just a standalone editor, or simply allow me to create a content project… I find it just adds complexity where none is needed… unless someone can explain why it is a better method?

EDIT

Also, I just end up with three copies of the same files, half the time…

Could you give me some advise about manual manage files? Whether I need mgcb with bat to generate xnb files?

This should still be relevant…

捕获

It’s strange after added files, there had same files in Content folder. So I exclude Content folder within visual studio and rebuild xnb files after delete bin and obj folders. It seems working!

Oh, I see. When you debug your game, it will auto build xnb files. So you don’t need to manual build xnb files with mgcb editor.

Yep, pretty annoying

Wait what? I think that’s pretty convenient. That way i just have to edit the file and never open the gui editor?

i’m missing something aren’t i… dammit i always miss something :wink:

You should use editor add files but without manual build, and you will modify properties anyway.

mgcb editor is something that doesn’t work in general. I recommend against using it for anything tbh.

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I really want a content project back again…

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Yea verily…

You can have it back, with nopipeline. :DDDD

NoThanks;

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