Hi all, I’m trying to make a basic platformer with a tile based system. Each tile is a 16x16 texture. Because of this I am using a very low resolution then scaling it up using a render target.
An unfortunate side effect of the low resolution is that my characters movement can look very jagged, especially when they are in the air moving slowly. Here is a video clip of it:
This only happens when I force the character to be drawn to the nearest pixel. If I don’t do that then the player looks very blurred.
One solution I have been thinking of is to scale all the textures up by 4 in photoshop and have the game run at 4 x the current resolution. However this means the player can move between pixels.
I watched some gameplay from mario bros and it looks very smooth despite the low resolution how did they achieve this?
Is my solution a good idea? Is there anything else I can do?
Help would be greatly appreciated.