I’m using this “ResolutionBuddy” that creates a transform matrix to easily have your game run perfectly on multiple screen resolutions.
it’s Base on code from david-amador.com (XNA 2D Independent Resolution Rendering | David Amador)
However the downside is that some of the text is not looking as sharp anymore, and I’m wondering if there’s anything to do about it, or if there are some tips, without the need of me having to do something much more difficult to support multi-resolution. (my game is a PC game that can/will be run at different resolutions and I want to support most common 16:9 and 16:10 resolutions)
When running on lower res
(I’m using the default drawstring with a spritefont)