On previous projects I have loaded songs as raw .m4a files without using the content pipeline since .mp3 has a hefty license cost. A few days ago I updated to the latest MonoGame build from Github and since then I get an exception on loading any .m4a song files “cannot load non-content file” even though the songs are set to ‘Content’ and ‘Output always’. How can I fix this?
Hy Ramyam, it’s pretty easy to add it, go to SongImporter and add m4a to supperted extensions at the top of the file
Thanks for the tip, I’ll look into it in future troubles. Meanwhile I finally solved the issue by loading the songs using Song.FromUri() instead of the monogame content manager.
Should you have issues with SoundEffect m4a files loaded from the content importer let me know as i have recently solved the issue on my Github repo.