Making some Game Dev Tutorials :)

Part 42 is up:

This one does sound effects and a sound control class.

2 Likes

Part 43 is now up:

This one covers adding a 2nd shader (throb or pulse) and also running multiple shaders.

3 Likes

Part 44 is now up:

This one adds the start of a menu system, and the start of what will eventually be a Character menu :wink:

3 Likes

Part 45 is now up:

This one deals with text wrapping, and adding a TextZone class.

2 Likes

Part 46 is up:

This one adds a level exit menu, and deals with the transition between the level back to the world map, as well as fixes some minor things :slight_smile:

3 Likes

Part 47 is up:

This one adds Full screen functionality.

2 Likes

Part 48 is up:

This one covers check boxes and a parent class called FormPart for all Form parts :slight_smile:

3 Likes

Part 49 is up:

This one adds a highlight HLSL shader.

3 Likes

Part 50 is up:

This one adds a message or Alert System.

2 Likes

50 already. great milestone! awesome series!

Thanks Kay!

Ya Im quite happy with the response the series has gotten. For the most part people are being helped by it, and that is awesome!

Part 51 is up:

This one creates a library for the Engine classes.

3 Likes

Part 52 is up:

The one adds dismiss able messages and a win condition.

3 Likes

Part 53 is up:

This is part 1 of doing some simple key binds.

3 Likes

Part 54 is up:

The one finishes up simple key binds.

3 Likes

Part 55 is up:

This one starts working on an inventory system

2 Likes

Congratulations on hitting 50+ Tutorial videos :champagne:

Keep at it!

Part 56 is now up:

Sorry for the long delay. Iife caught up with me :wink:

This episode continues with the inventory system, and adds picking up items.

3 Likes

Part 57 is up:

It deals with an inventory menu and inventory slots.

2 Likes

Part 58 is now up:

This one deals with creating draggable objects, which will be used for drag and drop stuffs :slight_smile:

1 Like