MG 3.8, Missing XNA namespace in Microsoft

Hey, my team and I are working on MonoGame, from the Cross platform template. Everything works fine on their machine, but when I try to open the project on mine using VS 2019 (v16.10), I get an error saying that the namespace XNA doesn’t exist in the namespace Microsoft.

I checked NuGet packages, everything seems to be alright on that side

Can someone help ?

Hi @Vihaisse, Welcome to the Community!

Take a look here if it helps maybe:

Happy Coding!

1 Like

Hey im the same as Vihasisse and i have the windows 10 SDK installed like you said as well but I’m still getting the same issues?

Have you tried building yet?