I’m using MonoGame for a class at school, and I cannot seem to open the MonoGame Content Builder. I double click on the Content.mgcb file in Visual Studio 2022, a MonoGame icon briefly pops up in my dock but closes before there is any output. I’ve tried the most recent version of the .mpack (which I have to disable and enable every launch for some reason), but cannot get this to work. I am running the most recent macOS version (12.5.1) and using an M1 Max processor. A fellow classmate is also using a Mac but with an x86 processor, so I’m curious if my problems lie with Apple Silicon?
If anyone could help or let me know how to send logs here, that would be awesome! Thank you!
However , it is not yet possible to use the MGCB or the MGCB Editor on Apple M1 silicon, unless you are running the osx-x64 variant of the .NET SDK (and therefore using Rosetta emulation). We are working toward resolving this inconvenience.
MGCB works fine on M1 Macs, I’ve been using it for the last 2 years on an M1 Mac.
On a Mac MGCB is inside of Visual Studio for Mac. There is not a separate MGCB application that you need to install like you would on Windows.
To use MGCB on a Mac, click on the Content.mgcb file in Visual Studio and then a tab called “Monogame Content” will open inside visual studio on the left side of the screen right next to the solution tab. That tab that popped up is your MGCB editor. It may be in a slightly different place on Visual Studio 2022. I use Visual Studio 2019.
Yes, you have right. It works under VS2019 and older version of MGCB/MonoGame. But we talking about VS2022 and newest version of MGCB 220.127.116.113 which is not working at all As they said on MonoGame doc page - " it is not yet possible to use the MGCB or the MGCB Editor on Apple M1 silicon"