MonoGame 3.7.1 Font's Wont build...

Hi all,

Forgive my ignorance, but I have just got a new dev rig (yay!) and installed the latest MonoGame 3.7.1, I have just gone to run a solution and found that the fonts now no longet build. The font file is the default one, so I am not sure why this is occurig. Anyone tell me what I have done wrong??

Here is the error message from the pipeline tool

Just in cse you don’t know yet maybe you want to have a look at the nuget prerelease packages of the upcoming version 3.8 :slight_smile:

You can use templates in Visual Studio 2019 which must be installed as Visual Studio extension or use the .NET Core CLI. Here is the link to the documentation how to set everything up.

OK, but why am I getting this for 3.7.1? I am using vs 2017 at the moment, as that’s consistent across all my frameworks for now.

Ok I see, just thought you wanted to make new projects on the new machine and that the newer version would maybe just work…

Did you try installing the Visual C++ Redistributable for Visual Studio 2012?

Yea I will do, but first I want to make sure my ports are good :wink:

I was just about to post that I just fixed it like that :smiley: thanks.

As ever, thanks for you time :slight_smile:

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Yay, now my ROAM terrain test works, now to put it in my git repo :slight_smile: