Hi all,
Forgive my ignorance, but I have just got a new dev rig (yay!) and installed the latest MonoGame 3.7.1, I have just gone to run a solution and found that the fonts now no longet build. The font file is the default one, so I am not sure why this is occurig. Anyone tell me what I have done wrong??
Here is the error message from the pipeline tool
Kwyrky
July 20, 2020, 6:35pm
2
Just in cse you don’t know yet maybe you want to have a look at the nuget prerelease packages of the upcoming version 3.8
We have some exciting news to share with everyone, MonoGame 3.8 prerelease packages are up on NuGet, this will serve as a test to iron out any remaining bugs we might have.
Please report any bugs you find on our Github issue tracker .
Migrating from 3.7.1 release or older
Open the .csproj project file by hand and replace the following line:
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
with
<ItemGroup>
<PackageReference Include="MonoGame.Con…
You can use templates in Visual Studio 2019 which must be installed as Visual Studio extension or use the .NET Core CLI. Here is the link to the documentation https://docs.monogame.net/articles/introduction/create_project.html how to set everything up.
OK, but why am I getting this for 3.7.1? I am using vs 2017 at the moment, as that’s consistent across all my frameworks for now.
Kwyrky
July 20, 2020, 7:12pm
4
Ok I see, just thought you wanted to make new projects on the new machine and that the newer version would maybe just work…
Did you try installing the Visual C++ Redistributable for Visual Studio 2012 ? https://www.microsoft.com/en-us/download/details.aspx?id=30679
Yea I will do, but first I want to make sure my ports are good
I was just about to post that I just fixed it like that thanks.
As ever, thanks for you time
1 Like
Yay, now my ROAM terrain test works, now to put it in my git repo
2 Likes