MonoGame 3.7.1 Font's Wont build...

Hi all,

Forgive my ignorance, but I have just got a new dev rig (yay!) and installed the latest MonoGame 3.7.1, I have just gone to run a solution and found that the fonts now no longet build. The font file is the default one, so I am not sure why this is occurig. Anyone tell me what I have done wrong??

Here is the error message from the pipeline tool

Just in cse you don’t know yet maybe you want to have a look at the nuget prerelease packages of the upcoming version 3.8 :slight_smile:

You can use templates in Visual Studio 2019 which must be installed as Visual Studio extension or use the .NET Core CLI. Here is the link to the documentation https://docs.monogame.net/articles/introduction/create_project.html how to set everything up.

OK, but why am I getting this for 3.7.1? I am using vs 2017 at the moment, as that’s consistent across all my frameworks for now.

Ok I see, just thought you wanted to make new projects on the new machine and that the newer version would maybe just work…

Did you try installing the Visual C++ Redistributable for Visual Studio 2012? https://www.microsoft.com/en-us/download/details.aspx?id=30679

Yea I will do, but first I want to make sure my ports are good :wink:

I was just about to post that I just fixed it like that :smiley: thanks.

As ever, thanks for you time :slight_smile:

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Yay, now my ROAM terrain test works, now to put it in my git repo :slight_smile:

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