MonoGame 3.8 does not install properly

I installed MonoGame 3.8 on Windows 10 and Visual Studio 2019.
When I created an empty project Game1, I saw a yellow caution mark on the package dependencies and it seems the package is not installed correctly.

Do you know of any causes or solutions?
Thanks.

I am continuing to investigate the cause of the problem. The error message is shown in the attached image.

Hi, Everyone.
I finally figured out the cause.
When running mgcb, I got the error “The MonoGame content tools only work on a 64-bit OS.”
But my OS is Windows 10 Pro (64bit).
I thought dotnet.exe was suspicious and looked at my PATH and found it in C:\Program Files (x86)\dotnet.
I removed that directory from my PATH and made sure my PATH was in the 64bit dotnet.exe file, and then I found the created When I opened the project, I was able to build it with no errors!

Thanks.

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Good you found out and helpful for others that you shared the reason too. Could you open an issue on GitHub so that this gets reviewed / fixed?

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I hope my posts will help others who are struggling with similar issues.
I’ve never put up an Isshue on GitHub, but I’ll write it up.

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