is monogame allow cbuffer for shader? if possible how do use it?
In stock effects these macros are used:
#define BEGIN_CONSTANTS cbuffer Parameters : register(b0) {
#define END_CONSTANTS };
Hlsl only though.
is monogame allow cbuffer for shader? if possible how do use it?
In stock effects these macros are used:
#define BEGIN_CONSTANTS cbuffer Parameters : register(b0) {
#define END_CONSTANTS };
Hlsl only though.