Which is fine, if I could find the damn thing. Is it a seperate dll file? If so, where is it located? I pulled the latest commit, updated my references & all of that malarkery, and can’t find a way to use the GamerServices namespace. Using the old namespace Microsoft.Xna.Framework.GamerServices results in the error:
Error 1 The type or namespace name 'GamerServices' does not exist in the namespace 'Microsoft.Xna.Framework' (are you missing an assembly reference?)
Absolutely, all part of the latest pull. Also tried the NuGet package to see if that was any different.
To ask the question another way - how am I supposed to be able to include the GamerServices namespace with Monogame 3.4, if not Microsoft.Xna.Framework.GamerServices?
I am having the same issue using the MonoGame.WindowsPhone8 NuGet package. I have no idea how to make my project building. MonoGame.Framework.dll does not contain the GamerServices namespace.
On my end, protobuild was putting the .dll files in an unexpected directory. One I was able to find the updated .dlls, I was able to include the reference.
Unless I am missing something, is this expected behaviour for the NuGet package @KonajuGames?