I just updated to Monogame 3.6 from 3.5 and I’ve been having issues.
First off, I can’t load Texture2D’s from a stream anymore on a separate thread. It’s not that big of an issue, but it worked before. Secondly whenever I load Textures from a stream on the UI thread, then call GetData on it, the game drawing freezes. The Update and Draw method are still called, but the device does not update the display. The Android build still works just fine. If anyone has answers it would be greatly appreciated.