What’s the latest on Monogame and the Raspberry Pi? I’m running Raspbian on a Pi and have cloned the monogame repo and built it on the Pi. Got Monodevelop installed too and wanted to try a simple program. Built the Templates and according to the readme
MonoDevelop Addin Installation for Linux
Shutdown MonoDevelop
Press Alt and Drag and Drop the directory MonoDevelop.MonoGame into ~/.config/MonoDevelop/addins (/usr/lib/monodevelop/AddIns since MonoDevelop 4)
Restart MonoDevelop and these addins should now be available
Although monodevelop on the pi seems to be version 3.0.3 there is a (/usr/lib/monodevelop/AddIns directory. I copied the MonoDevelop.MonoGame folder here but I don’t get anything new when I create a new solution. Within the MonoDevelop.MonoGame directory that is built there are other MonoDevelop/MonoGame directories so should I have copied one further down the chain?
Yes, I’ve been trying to treat it as “normal Linux” now that all the hardfloat issues seem to be resolved with mono. Does Monodevelop 3 not work then? I’ll see if I can build 5.7.Even if I do get the new version, which directory needs to copied to Addins? Is it the top level MonoDevelop.MonoGame one with the readme.rtf file or a lower down one?
Thanks for your time.
Had seen those before and hoped that as they were using monogame 3 that 3.2 may have progressed things a bit, which was why I was quite pleased to have been able to build it!.
Tried building monodevelop 5.7 but so far got stuck on gnome-sharp as a dependency. Have cloned the git repo for it but ./configure won’t run on it.
I used apt-get to get monodevelop and that was what got me version 3.0.3.2. Have cloned the git repository for monodevelop to build and install the latest version as you suggested but it won’t build due to a dependency on gnome-sharp. Couldn’t find a package for that so cloned it’s git repo too and that’s where I got stuck as ./configure would not run for it. It has a configure.in.in file though, any idea how to use that although README says ./configure should work? Got it, have to run bootstrap instead, but now am off down the rabbit hole as more dependencies are required to be built!
I’m not running http://download.mono-project.com/repo/debian wheezy main as I wouldn’t trust the binaries to be suitable for the raspberry pi. So just using the default raspbian repository.which is probably why it is quite a way behind.
Great. WiIll try and get some time this evening. I got stuck on a requirement for gapi-2 which seems to be part of gnome-sharp I think it was. Built that and installed but still get a requirement for gapi-2.
Also created a virtualbox VM running Debian and got monodevelop 5.7 running. Still cannot get templates for monogame to appear. What need to be copied to /usr/lib/mondevelop/AddIns ?
It could be, but I wouldn’t expect much in the way of high performance graphics on Windows 10 for IoT. It’s primary aim is for headless, unattended devices. It also may not even have the full .NET Framework, but rather .NET Micro Framework which is currently not a usable environment for building MonoGame.
Let’s see what happens. There simply isn’t enough information yet to make any determinations on what might be possible.
I got my Raspberry Pi 2 working last night, installed Windows 10 on it, and ran the existing MonoGame Windows 10 Universal App on it… and things “Just Worked”!