MonoGame Problem with renderize Texture2D on camera movement

First sorry for my bad English, English is not my native language.
I have a problem when I draw a Texture2D in screen. When I move a Texture in screen, colors in border of the texture flickers. I create a post in stackoverflow about my problem.
Here is the link:

c# - MonoGame Problem with renderize Texture2D on camera movement - Stack Overflow

I cant resolve this issue. Please help me.

I’m not sure how to correctly stop over sampling of the texture using drawing settings but many people just put a one pixel transparent gap between all textures.