MSAA in Cross Platform - Open GL not working


I am stuck for a few hours already trying to make MSAA work on OpenGL.
I made a project in Direct X with the same code base and MSAA works with my FBX objects, when I try the same code in OpenGL Cross Platform it doesn’t works.

If found this in GitHub, [DesktopGL] PreferMultiSampling does not enable anti-aliasing · Issue #6199 · MonoGame/MonoGame · GitHub , but I am not sure if this was patched or not, anyone have an idea? I am using Monogame