Hi, I’m trying to get MSAA to work in my 3D OpenGL-based project but it’s not doing anything.
m_GraphicsDeviceManager = new GraphicsDeviceManager(game);
m_GraphicsDeviceManager.GraphicsProfile = GraphicsProfile.HiDef;
m_GraphicsDeviceManager.PreferMultiSampling = true;
m_GraphicsDeviceManager.ApplyChanges();
This has no effect. I also tried subscribing to PreparingDeviceSettings and setting MultiSampleCount but that also did nothing.
Any idea why this isn’t working?