Notably decreased performance in recent Monogame? Any benchmark?

I’m testing the latest github version in my will to update most of my games to remain in sync with GITHUB repos, but my “unspecified” half updated, half not, version is running notably smoother on Ios. I’m not sure where this performance increase is gained so i was wondering if there was a benchmark sln to run to universally test this behaviour? We might be able to pinpoint a weak spot of the latest changes and get the best of both worlds?