Hello, I am having a bit of trouble figuring out the appropriate shadermodels to use in OpenGL. I saw this post where the example is setting vs/ps_5_0 for both OpenGL and DX; but if I try to use then in my OpenGL project, I get an
Invalid profile 'vs_5_0'. Vertex shader 'StarSystemVertexShader' must be SM 3.0 or lower!
Should it work, or is the example wrong/no longer actual? Everything stems from the fact that I would need to have bitwise operations in the shader, but thery are not supported in shadermodel 3.0