pipeline font bug?

Hi,

I think I found a bug in a Pipeline tool when building iOS.
I chose a font, set it’s size to 200 and was working with this so every text in game is sharp. It works pretty good on Windows UAP and Android but there are some problems with iOS.
I’m drawing this particular text with scale 0.98, so it should be pretty sharp. But instead I get many artifacts around it… Anyway running it with scale 1.0 doesn’t help either… So it’s build wrong.

I’m building content on my Windows machine, because Mac Pipeline gives me errors when I try to build it.

Should I go with even higher font size or what? It’s already pretty big size and font is already a big file in my project… Am I doing something wrong?