I have downloaded and installed the stand alone installer for the MonoGame Pipeline Tool for Mac on my iMac. In addition, I created a new MonoGame iPhone/iPad project in Xamarin Studio. After that(in the Pipeline tool), I added a .png file to Content.mgcb and changed the platform of Content to iOS. Finally, I clicked the build button. But then the Pipeline tool crashes every time.
Why is the Pipeline tool crashing every time I press the build button?
My crash report:
Process: Pipeline [8573]
Path: /Applications/Pipeline.app/Contents/MacOS/Pipeline
Identifier: com.monogame.pipeline
Version: 3.3 (1)
Code Type: X86 (Native)
Parent Process: ??? [1]
Responsible: Pipeline [8573]
User ID: 501
Date/Time: 2017-01-15 23:04:50.651 +0100
OS Version: Mac OS X 10.12.2 (16C67)
Report Version: 12
Anonymous UUID: 1D256428-2BEF-2EF8-E06A-A459D9869DF3
Time Awake Since Boot: 50000 seconds
System Integrity Protection: enabled
Crashed Thread: 0 tid_403 Dispatch queue: com.apple.main-thread
Exception Type: EXC_CRASH (SIGSEGV)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Termination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: Pipeline [8573]
Application Specific Information:
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
…
You can find the complete crash report here(rtf file): crash report