I started learning MonoGame three days ago, so I am very new. I am trying to scale up my pixel art to make it visible, but then I get blurry pixel art. Here’s my code for drawing:
spriteBatch.Draw(texutre, new Vector2(100f), null, Color.White, 0f, new Vector2(texture.Height / 2, texture.Width / 2), 10f, SpriteEffects.None, 0f);
With scaling:
Without scaling:
Does anyone know how to make it crisp?. Again I’m new to this, so sorry if it’s obvious.