Porting game with Visual Studio and Mac Build Host?

Hi there folks,

Is anyone of you trying to use Visual Studio to build a iOS game by sending the code via Mac Build Host?
I’m trying to do this and it looks really promising, but i have a problem, i don’t know how to send any kind of asset or file to the root directory so i can read it normally with the content manager, have any of you ever done that?

This is really promising because we can possibly compile our assets with a normal XNA Content Project, and send those compiled assets directly to the mac, via Build Host, without the need of making a Xamarin Studio project with all assets as XNB’s,

What do you guys think?
Have you ever done that?

I’ll post a link here to the same discussion on the Xamarin forums in order to keep this research unified.

[1]: http://forums.xamarin.com/discussion/17291/assets-folder-the-mystery#latest

Does it not work like this?