Would anyone be interested in my post processing framework for MonoGame that I have ported from my old XNA talk(s)??
Happy to put it on GitHub, if there is any interest…
You can get my original talk/and code here
Would anyone be interested in my post processing framework for MonoGame that I have ported from my old XNA talk(s)??
Happy to put it on GitHub, if there is any interest…
You can get my original talk/and code here
Of course! MonoGame could always use more shader resources :D!
Interested for sure!
Looks like some great stuff. I’ve been trying to avoid spending too much time on post processing effects in my game so I actually err write a game. This could be really useful to me anyway
OK, sorry for the delay, Ill try and get this tidies up and put it up on GitHub
Ill let you know when it’s up, ill probably put it in my current MonoGame Samples repo here
FYI
I have just updated my repo with the first draft of my post processing framework, hope you find it useful
I checked this out and I had to additionally check on visual studio 2019 that the sandbox for post processing project gets build.
Maybe a little bit more text describing how the camera etc. can be controlled would be nice.
Good work! The effects are nice and look awesome!
Yea, as I say above it’s taken from a talk I did years ago for XNA. I’ll go through each of the classes and comment them in detail as well as add to the Wiki.
Glad you like it
I meant text displayed also on the screen explaining the camera controls. For example what keys to use to look around. I guess it is necessary to look at the sun to be able to see the god rays. But yeah also a description of the classes themselves would be helpful I guess
Ahh yes lol, I’ll do that, just thought most people would look at the code
It’s normal WASD for translation and arrow keys for rotation.
So, did a small update, to make things a little clearer on screen, and you can now alter the individual process settings at run time and see how they affect the render