Maybe some of you already read about the PenumbraPhysics.Editor - a MonoGame powered WinForms editor with realtime updatable controls.
Now I want to show you my current progress building up a real editor environment for my main game project - based on the Penumbra Physics Editor, but strongly modified. From time to time I will post my further development progress here.
Please watch this video:
Click on the image to watch the YouTube video.
What do I use to achieve this editor?
- MonoGame.Framework (rendering and updating)
- MonoGame.Framework.Content.Pipeline (content compilation)
- Windows Forms (UI and basic functionality (yes, it’s not WPF))
- Penumbra (light and shadow system)
- Farseer Physics Engine (physics system)
- RogueEngine.ContentPipeline (custom content importers / processors / readers and writers for things like animations)
- Newtonsoft.Json (serializing / deserializing editor / project data and preparing game objects inside the content pipeline of the Rogue Engine)
- WeifenLuo.WinFormsUI.Docking (DockPanel suit - advanced UI)
With the Rogue Engine editor it should be possible to create a mod for Caasi’s Odyssey, which is a Rogue Adventure and which will be available on steam.
The goal of the editor is to maximize the mod support of the game.
This means creating / importing / modifying custom:
- Physics (with possibility of creating vertices out of a texture)
- Sound and Music
- Mobs (monsters)
- Light and Shadow behavior
The Rogue Engine Editor will be a part of Caasi’s Odyssey and is absolutly free of charge. It becomes available automatically in your steam library, when you purchase the game.
Feel free to also track the dev progress here:
Caasi’s Odyssey (the main game project) is:
- in development since October 28, 2013
- Greenlit since April 27, 2016
For more information visit:
As soon as I have something more to tell, I will post further updates in this thread.
Thanks for reading. I hope you enjoyed