I seem to be stuck a bit or cannot wrap my head around it.
I do have a (generated) mesh, which I want to render semi-transparent and I stumble over the issue with rendering order - as you can see some faces are visible behind on the transparent mesh (this is from my voxel engine voyage)
Is this solveable with a custom blendstate by only considering backbuffer pixels and not freshly plotted pixels? Obviously I cannot change the rendering order of the faces in that mesh but I think this can be done with a custom blendstate somehow but I can’t wrap my head over the different parameters
PS: Yes those transparent objects are already done in their own pass