I took a quick look at the source code and it seems like they are read. Maybe they’re not written out though. 2MGFX is responsible for effect building and writing out all reflection metadata like parameters. If you want to dig into this yourself that’s probably the place to look. If not it’s best to open an issue on GitHub so someone else might fix it.
I am still getting my head back into the world of XNA/MonoGame, I have been using Unity3D since XNA was culled, so I have a tonne to remember, so I may take a look at this myself, but would be much later on. I am surprised that it has not been requested already I would have thought it would be a much needed element for engine development and if you want to have effect and object independence.