Hello,
In a new created cross platform game, using the templates from Nuget, the following lines in the constructor do nothing
graphics.PreferredBackBufferHeight = 1080;
graphics.PreferredBackBufferWidth = 1920;
I’m using Windows 10, Nvidia and a HD monitor.
This work perfectly under VS2017.
Thanks.
persn
3
You’ve most likely fallen victim to this bug, the workaround for now until a patch is released is in there https://github.com/MonoGame/MonoGame/issues/7298
Thanks for replying, I would never think to put it under Initialize().
Btw, creating the project under VS2017, works after that under VS2019 too. But maybe it is already known.
Hi @vintosert, Welcome to the Community!
Is this solved?
Happy Coding!