I have this slight problem of colors being too dark when rendering shapes on GPU.
Im attaching a screenshot where you can see 2 shapes one of which is a rectangle
Rectangle is drawn using spritebatch with color (0,255,0) (all green)
Other shape is drawn using GPU with the same color
However, the GPU shape appears to be a lot darker then the spritebatch one
Has anyone encountered this before? If so, how did you go about that?
Thanks a lot in advance!