I built all the nuget packages from the develop branch, and I’m using the new MonoGame.Content.Builder.Task, but I’m getting “The content file was not found” only on iOS. It works with DesktopGL, WindowsDX, and WindowsUniversal.
- The inner exception shows it’s looking in the right place:
Resources/Content/Assets/Textures/Sample.xnb(this is the same path CreateItem uses as the
- If I manually add a
BundleResourceto the csproj it works, so I’m wondering if somehow the Task doesn’t hook into the right place in the Xamarin deployment
- I’m quite certain I tested the new MGCB.Task on iOS when it was first in development, and it also didn’t change the flow of
BuildDependsOn -> Target -> CreateItemfrom how it worked in the old task, so I’m wondering if I’m doing something wrong or if something changed with new a version of Xamarin.