}
i try to implement directional light in quad. in the pixel shader, i try to visualize it with “input.frustumRay.xyz” i found this. Is anyone experienced this before?
OK, both those posts are quite in depth, the code snippet you show does not really relate to them, unless you want me to trawl through the posts until I find the bit you are trying to implement lol
Either way, ill try and find time to do a deferred lighting sample.
@Charles_Humphrey hi, i think i found the issue. is actually silly mistake my screenQuad is bit far away from my camera nearClip plane, we when i move the problem occurs. Just but my screenQuad Z position close to my nearClip and problem solved! Appreciate for your valuable time, thank you very much.