Hi everyone, I’m having an issue wherein, regardless of what I update/draw/etc (I even commented out all of the draw/update code except the framerate counter, which prints once every 100 updates), the framerate sticks to 30FPS when I have IsFixedTimeStep set to false.
To name a few troubleshooting things I’ve tried: I have tried setting vsync to false, commenting out all of my draw code, using only one texture (have a texture atlas that goes through the MonoGame content pipeline; 256x256px).
Does anyone have any immediate idea as to what may be happening? I plan to still keep trying to debug my application in the meantime; I couldn’t find anything online as to what the problem may be.
Thank you for your help!