I have a plane that can be flown around over some heightmap generated terrain… tri-pod and cockpit views…
Everything looks good / as expected, except for some seemingly random artifacting…
Some terrain polygons/surfaces will visually flickr in and out of exsistance… its not all over the place, but with good visibility or high altitudes, SO many distortions can be seen at once, that it detracts…
All terrain is generated and used the same way, so I dont see any obvious reason for absolutely most of it to work, but a fraction flicker…
I dont even know if seamless terrain is a reasonable expectation for default-settings rendering…
If anyone has any thoughts on this, or has seen something scimilar in the past, I would be thrilled to hear from you… Vaguest ideas and half-broken links welcome